Portfolio
Sarah TrampGame Production and Management Student
About Me
Hi! I’m Sarah, a Master’s student in International Corporate Communication and Media Management at Neu-Ulm University of Applied Sciences. Previously, I completed my Bachelor of Arts in Game Management and Production – during that time, I had the opportunity to work with my team to conceptualize, develop, and successfully pitch several games.
My focus areas are Game Design, Project Management, and Marketing. On this website, you’ll find an overview of my past projects as well as more information about my work.
Skills
Programs
Blender
Adobe: Illustrator, Photoshop
Adobe Substance Painter
MS Project and Trello/Jira
Engine
Unity
Programming Language
C# (Basics)
Python (Basics)
Overview: Projects




Strahlenjäger
Adventure- and Puzzle-Game | Education Game
About the Game
Welcome to “Strahlenjäger” – an immersive 3D adventure and puzzle game that takes you deep into the thrilling world of Radville!
Story
The player takes on the role of radiation hunter Alex Geigerstein. It’s a sunny day when an emergency call shakes the city of Radville. A fire has broken out in a secret laboratory. The flames blaze dangerously high, and Professor Olivia Strahlenberg is trapped inside. She had entered the lab to investigate and report its covert operations to the authorities. Surrounded by prototypes, valuable research, and classified projects, she’s unable to find a way out.
The fate of the city now lies in the hands of Alex Geigerstein. Without hesitation, Alex grabs his gear and heads to the city in his van. There, he meets his robotic companion, GammaGear. Programmed with Professor Strahlenberg’s knowledge and skills, GammaGear is ready to assist Alex on his mission.
As the people of Radville gather in the streets, they help each other find safety and offer support wherever they can, following the instructions of the authorities. In humanity’s darkest hour, unity and courage shine the brightest.
Finally, they reach the secret lab, where the flames rage. Alex dons his special equipment to protect himself from hazardous radiation, and GammaGear uses the professor’s insights to find the best path to the rescue. Together, they brave the inferno and successfully rescue Professor Strahlenberg. They activate the lab’s emergency containment system, managing to suppress the fire and radiation.
Period: 4th semester
End device: PC
My roles
During the project, I took on several roles in our team.
Design 3D and texturing
Game design
Project managment and presentation
Trailer
Award
Cycorgs
Strategy Game | Citybuilder
About the Game
With our game Cycorgs we offer passionate strategy players a game with an innovative and unique idea. Instead of building in one world, the player must place the buildings in 7 overlapping dimensions.
Story
The Corgis lived a peaceful and happy dog life in their dimension for centuries. But one day something terrible happened that tore the life of the Corgis apart. A galactic bang shattered the Corgis’ world into 7 dimensions and caused a giant catastrophe. The bang almost wiped out the whole nation of Corgis. The numerous wounded Corgis were cyberphased by the cyber researcher Dr. Corgistanius in order to survive. This is how the nation of Cycorgs was born.
Now it is in their paws to rebuild their empire and to explore and settle in the 7 new dimensions.
Period: 4th semester
End device: PC
My roles
During the project, I took on several roles in our team.
Design 3D and texturing
Game design
Project managment and presentation
Trailer
Award
3D Assets
UNISEX
Point and Click Adventure | Serious Game
About the Game
The game “Unisex” is a serious game on the topic of sexuality.
The content is based on the Bavarian curriculum for eighth-grade secondary schools.
Story
An alien named Aster from a distant planet gets an assignment at his galactic school to give a lecture on sexuality and relationships of other life forms. The over-committed alien therefore decides to find a life form on another planet to learn more about it. Fascinated by the people living there, Aster decides to land on earth and starts his research. The building that the alien is heading for happens to be a school. During his stay, Aster is learning a lot about interpersonal relationships, sexual preferences and how to show tolerance and acceptance from his fellow students.
Period: 3rd semester
End device: Tablet
My roles
During the project, I took on several roles in our team.
Narrative writer and story conception
Game design
Project managment and presentation
Dialogues
Vision
With the dialogues in the game Unisex, we wanted to promote the shaping of opinions, self-reflection and a sense for other sexual orientations and preferences.
The main focus of developing a serious game for schools was on imparting knowledge.
Dialogue snippets (german)
GLITCH
Point and Click Adventure | Prototyp
About the Game
The humorous 2D escape room adventure is about being trapped in a virtual game world and the protagonist’s attempt to escape it.
Story
With the help of a new technology, players will be able to immerse themselves in video games in the physical form of their chosen avatar in order to enjoy an immersive gaming experience. The protagonist of the adventure game volunteers as a test subject for the innovation, which is still in the test phase. As a raccoon, he moves through a point and click adventure created specifically to test the technology and attempts to successfully complete the game. Due to a previously unknown technical problem, the protagonist cannot leave the virtual city, in which the puzzles are set, at his own will. He realizes that the only way out is to play the game to a certain unstable point, crash it there and thus return to the real world.
Period: 2nd semester
End device: PC
My roles
During the project, I took on several roles in our team.
Project managment and presentation
Narrative writer and story conception
Game design
Design environment and characters
Buildings and Characters
Kiosk – Pixel Art
Casino – Pixel Art
Panda – Bouncer
Holo Hamster
Puzzle design
Clock puzzle (german)
An excerpt of the puzzle. The goal was to find the correct house numbers using the dialog and transfer them to the clocks.
Smaller projects

The prince and the evil princess | PYGAME
1st semester
Individual project

Undersea Adventure
1st semester
Programming
Game Design